When ever a user is at that location, the red output line as shown in the picture will power. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumFramework gametest 10 best commands for minecraft 1. Facing West: 2. /execute works better now that they removed /testfor, though. The hearts only go away when I take damage. I guess I will try that but idk how to cleanly replace it, I used to use testfor signaled comparators and a disabled redstone torch that triggers the command chain when they die,I heavily doubt I did something wrong, I feel it has to do something with the "cannot place blocks outside of world" and similar dilemma caused by simulation distance. Hey, Ive just started playing minecraft again and I wanted to use a command block to check if a player is at a specific location and teleport that player somewhere else. ; For Pocket Edition (PE), tap on the chat button at the top of the screen. For use with a scoreboard, it's a pretty simple command. The easiest way to run a command in Minecraft is within the chat window. /testfor @p {Inventory:[{Slot:100b,id:"minecraft:diamond_boots",tag:{display:{Name:"Death Armor (Boots)"}}}]} (PSST. The right hand command block is the first (the testfor). I know this couldve been done with a testfor command but that command was removed. 2 does't support nbt tag in selector, so you need a /scoreboard command to specify the item, which cost 1 command block. So you want to use : /testfor @e [type=ItemFrame] {TileX:0,TileY:5,TileZ:1,Item: {id:minecraft:spawn_egg},ItemRotation:0b,Facing:2} When using /testfor, or other comparaison commands, you really want to put the minimum amount of tags to compare. When I do /say @e with a bone dropped on the ground it says item. 12 /testfor @p {Inventory:[{id:"minecraft:diamond_pickaxe",damage:30}]}. I implore you to give scoreboards a try. }] sprint. Create a minecraft function file that you run when the command block detects the score. Gu. The only way I can think of to fix this is using a testfor command with one block and a repeater into a named command block with the give command, but of course testfor has been removed. 12 Java even though it's version number is beyond that. 13? Edit: To clarify, how would I, for example, do /testfor @p {SelectedItemSlot:0} with /execute in minecraft 1. Members Onlinejust have this command: /execute @p ~ ~ ~ detect ~ ~-0. Btw, both /execute and /testfor are useless in this case in 1. /remove @c; To remove all agents. When the testfor condition is met, the comparator will output a signal (out of the end facing away from the block). Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Result[] Command Trigger Bedrock Edition any the arguments are not specified correctly Unparseable Command Trigger Bedrock Edition; any: the arguments are not specified correctly: Unparseable: victim: target fails to resolve to one or more entities (named players must be online). Usage Test for /testfor <victim: target> Test for a player or entity. General A command UI when typing commands in the chat. Game Directors: Yes /fog: Add or remove fog settings file. Then another conditional: /clear @p diamond 0 5. Then put in a repeating always active command block: /Testfor @e[score_Timer_min=20] Wich leads into a conditional chain: /Scoreboard players. Command syntax: testforblock <position: x y z > <Block> [dataValue] Testforblocks. Specifies an advancement, and adds or removes all its parent advancements, and all its child advancements. They removed the command because it is useless; all it does is stop the current rain, but rain will inevitably start up again soon due to the way it works. 3. Not to rain on your thunder, but there actually is a way to test if a player is in the nether. You could say the technique above is good for unique items and the SelectedItem for more general-purpose. You may go faster - But it will not work with repeaters/comparitors etc. In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. Use the start above, then run the function. Starting with version 1. All that works fine. Type the following command into chat; /scoreboard objectives add timeOfDay dummy "Time of Day (in ticks)" Show the scoreboard for testing. 13. I'm using a command block hidden right in the wall near the door. Commands are for 1. Hence involving a moderator would be better. Create one command block for each item slot. /testfor @e [type=cow,x=0,y=64,z=0,dx=5,dy=2,dz=5] Outputs a signal strength of one for every cow that is in area 1. Minecraft 1. 13? Last edited by Hassan975: Feb 3, 2018 Minecraft Discord Server: See full list on minecraft. Next, summon an armor stand 0. e. To test for the scores of the fake player you have representing the team, you'll need to use the /scoreboard players test command. Commands, also known as console commands and slash commands, are advanced features activated by typing certain strings of text. They removed the command because it is useless; all it does is stop the current rain, but rain will inevitably start up again soon due to the way it works. /testfor has been removed in 1. /remove @c; To remove all agents. A GUI can be closed by pressing ECHAP, your inventory shortcut or with the command /gui close @p (performed by a command block, because you can't write a command while being in an inventory of course). •. Open the Chat Window. Cannot detect specific Equipment slots. Also, to note it, generally testfor blocks are not necessary. In this article. 12 with the old command. End: 1. 13. Place a fast clock (at about 10Hz; turns on 10 times a second). . Now you can figure out how to fix that command OR if you know a better solution to detect a tamed wolf then that would be good also. You have to include a radius if you intend on checking a location, otherwise the command will simply change the origin of the search center without condensing the area to search within. You stored the arrow's x, y, and z motion onto a scoreboard. testfor @p {Inventory: [ {Slot:3b,id:arrow}]} to test if slot 3 is selected and contains an arrow. The command itself works, but the selectors don't seem to work. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in the Java edition in 1. You can use the command: /testfor @a {foodLevel:20} 20 is full hunger points and 0 is no hunger points. . 0) - Inspired by @austinfelt on youtube. All you need is to attack a redstone torch and you are done. 12. 10] run stopsound. It's sorta a duplicate of another question, but not exactly the same. An nbt argument in target selectors. You may go faster - But it will not work with repeaters/comparitors etc. A maximum amount of 0 will prevent the player from having the item removed, but will still produce a signal. 在用戶端中,指令透過Minecraft的聊天窗口輸入,透過按下. help would be much appreciated!Talking about the command block I am trying to set (Repeating Command Block and set it to "always active") to deliver books when people arrive to the first spawn. This tag can then be used to target that person for the effect. As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. The /testfornot command would be a neat solution to this problem. 8. and kill them again so it doesn't keep teleporting them (although I don't know for sure if the comparator will pick up the. The x/y/z (and r) parameters can only have their labels removed (x=, y=, z=, r=) if they appear in the exact order and at the beginning of the parameter set. TehNolz. it was replaced with more execute checks. The execute command. 13, since they were no longer needed and tended to lead to bad practices. The first command block should have: /testfor @p {SelectedItemSlot:0,Inventory:[{Slot:0b,id:"minecraft:stick"}]} The second command. So if the rotation does not matter, don. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. So set all of the command blocks in your chain to always active, chain, conditional and place a command block in front of it (I am keeping it simple so you don't get confused) and make the command block a always active, repeating, unconditional and use the command testfor @p[r=3] and you are finished! As well, the "DeathTime" tag increases by 1 per tick, which is too fast for a comparator to accept a signal from when using the /testfor command. Minecraft 1. Not to rain on your thunder, but there actually is a way to test if a player is in the nether. When I press the button, it still turns on the comparitor, even though my score is STILL ZERO! It should be testing for a score of 3, but it turns on regardless! Further proof that a wizard is needed to use this command. Your command will become: /testfor @e [type=ThrownPotion] {Potion: {id:"minecraft:potion",Damage:16388s}}I know some things. /testfor @e[type=item,name=item. 5 ~ minecraft:wool 0 /tp @p 73 56 -962. Members Online This would be a major problem when using command blocks to remove items from an inventory. You MUST label arrows that are in the ground in some manner (score in 1. }] x y z. ) Skylinerw • • 9 yr. Place a redstone lamp so that it gets input from the redstone repeater. My goal is to test when a player is close to a special entity and run. However that command only selects one number. /remove @v; To remove all. Now, place a conditional chain commandblock behind it which contains: /scoreboard players tag @p[tag=!gotbook] add gotbook. If anybody can help me at all, that would be greatly appreciated. Also, since "execute if" is a "test for" for the purpose of activation, you don't need a second command block as the result. 12: version (The version of the player's NBT structure. testfor @a [x=0,y=64,z=0,r=3,m=0] counts the number of players within 3 blocks of 0,64,0. 12 with the old command. }] with a comparator monitoring for output to power a command block with: /tp @a {scores=Deaths=20. What I want to do is: Press a button. 13 does not have testfor. 9, you'd use a repeating command block followed by a chain of command blocks. command removed. Any help would be appreciated. 13. That's fucked lol. This value can be set to 0 to prevent the item from being removed, though a positive signal will still be produced if the item is found:. Make sure that the second command points to the position of the first command block. The XYZ coordinates will point to command block #1. I also put this command into a repeating command: /scoreboard players reset @a[scores={sprint=1. This command tests whether the blocks in two regions match. Arguments. • 5 yr. . 指令(Command),也被稱作控制台指令(Console Command)或斜槓指令(Slash Command),是透過輸入特定文字字串而啟動的高級功能。. Not exactly a redstone logic question, but this seemed like the best place for this. 12. 0. “execute if entity” replaces testfor. In Java Edition, the follwing command works: /execute store result score @p myScoreboard if entity @a. This thread is a second description of how the new commands relate to /execute, and a sequel to my previous. 15. The syntax for this command is:I have the blocks for TP and the Floor Title that displays the floor number on the screen. So basically you could only have boolean data. This method will test if you have at least 5 diamonds. However it will also remove 8, if a player only has 8. I tested this on my server, and it. ago. /clear @p (or <playername>) <itemid>. r/Minecraft • Filing Away the Rough Edges - Minecraft 1. A value of 1 means there was only 1 player in that area. "/tp @e[type=spider] ~ ~-300 ~" would work. 19. June 19, 2018 07:08 Report a Concern Permalink Omg please vote for this! I hate that they removed the /testfor command. The solution to that particular issue is to use the /scoreboard's dataTag functionality, but that won't matter in this case, as dead mobs cannot be targeted during its death phase. If I want to test a block-execute if block ~ ~-1 ~ minecraft:diamond_block run <insert result command> go off and enjoy this command. I dont have a specific thing i want to test for, i just want to test for any kind of item. the player spawns a squid, the squid explodes almost instantly, the player is given another Squid spawn egg. Code: /scoreboard players set @a detect 1 {Inventory: [ {id:minecraft: (ID of the sword),tag: {display: {Name:"Volibear's Sword"}}}]} What the command will do is it will give the player a score of 1 in the detect objective, and since we have a score on the scoreboard, we can. You're using the selector @e [r=2,type=!score_Assassin8Craiy_min=1]. I want to use it to make my base safer from my cunt friends that likes to steal. 4] run setblock ~ ~-1 ~ minecraft:fire the blocks around the placed fire is air. Assuming you want to testfor a zombie not in a 10 block radius of a command block: execute unless entity @e[type=zombie,distance=. But since you're using the /execute command, the @p [r=0] will select the player nearest to the player whom the command was executed. Nether: -1. Each version/snapshot of Minecraft has its own unique version number. This thread is archived. Each and every /testfor or /execute command described in the last paragraph requires another /testforblock (s) to be executed afterwards to check for block type X. This command below is supposed to teleport all players within 1 radius of the armor stand "door0e" 4 blocks east relative to the armor stand: /execute at @e[type=armor_stand,name=door0e] run tp @a[distance=1] ~-4 ~ ~ However, it just says "no entity was found". /remove @v; To remove all. testfor @p[-444,58,444,80,score_Skeleton_min=1] if true: scoreboard players add @p Money 5 then: scoreboard players remove @p Skeleton 1. The game control to open the chat window. If the player simply drops an item, a "block. The key word there is SHOULD, I could of course be wrongIf you don't want the item to disappear, you can do this: /execute if entity @e [type=item,tag=!found] run say Block broken! /tag @e [type=item,tag=!found] add found. 1. This can either be yourself or other. ago. Using testfor to find if a player has an item for "MCPE" CommandBlock There are a lot of useful posts and comments, however, most of them do not support MCPE, I need help with the testfor command so that it can check if the nearest player has an emerald. /testfor @p {SelectedItem:{id:"minecraft:stick",Count:1b,tag:{display:{Name:"Wand"}}}} Keep in mind though that you're only checking the data for the player closest to the command block. 1. A command can be: /execute as @p[distance=. So I updated myself from 1. So when you. /testfor was removed because it was unnecessary and encouraged bad practices. :) You could try cloning it, breaking the clone and testing if the item entity now exists. This command tests for whether a certain block is in a specific location. 2. first command goes in a repeating command block, all the other ones should be chain command blocks, make sure to point them right so the first points to the second and so one. Now open the command block so that you can program it. 13, it is /testfor @a [m=2], but as of 1. So you need at least 3 command blocks using /testfor. To make this work properly, several command blocks connected to redstone circuits will be necessary. The command that you would. However, to answer your original question, yes you can make an if/then in one command: /execute @a[lm=5] ~ ~ ~ xp -5L. )The way it works is that it will execute on each player to test in their own x and z coords and in a specific y value for themselfs and if they are at that y they will find themselfs. Improve this. /testfor @e [type=Zombie] {Health:19s} Of course, Zombie can be replaced with any mob name (first letter capital) You would also have to have a redstone comparator. I want to be able to know how to execute a command on a player that gives a positive result in /testfor. In the old days, you would have to take a comparator output from /testfor or /testforblock to see if the thing that was tested for was True. If you know when the scoreboard changes (i. So you need at least 3 command blocks using /testfor. I use these commands to give money to a player who kills a skeleton: scoreboard objective add Skeleton stat. You can. New comments cannot be posted and votes cannot be. 13 as it has been replaced by /execute which is much more useful. How to use /testfor command in a minecraft bedrock mini g…The /testfor command became obsolete in Minecraft 1. The following steps apply to the 1. execute got majorly reworked to a complete modular system. Im trying to setup a command block hooked up to a redstone clock to test if players are sleeping (as we had a rule set that we aren't allowed to sleep!) and Im not able to get it to work with the /testfor command, in the command block I wrote: /testfor [type=player] {Sleeping=1} and as output Im gettingResources 👉 to our Minecraft Education tutorial video on using the /testfor command in your game designs! If you're looking to. No problem. Game Directors: Yes /fill: Fills all or parts of a region with a specific block. Instead, you can use the new function within the /scoreboard command in 14w07a: /scoreboard players test <player> <objective> <min> <max> If the player is a fake player, you prefix the <player> with the # symbol. How do I fix that? If there isn't any smarter way, I would have to check for @p[tag=FanaticsMember, r=5] I guess. killEntity. The first step is creating an objective and (optionally) displaying it on the sidebar. 構文 testfor <victim: target> 引数 victim: target カウントする対象. 14 it's command base is still 1. Command to. A value of minecraft:minecart does not match any other datatype, therefore it becomes a string. For some weird reason is not working (not the way I need). However, if a second player enters the area while the first player is in it, the music doesn't activate for them until both players leave the area, with the second one coming back. Testfor is a command used to detect entities, which can be a player, a mob, item frame, item, etc. TehNolz. I’m not sure what the conditional button does, put my guess would be put all commands in unconditional. Different components of commands will be displayed in different colors. 20. Now however many, so 1. 13 as it has been replaced by /execute which is much more useful. 528,distance=. Best. 3. 3 Answers. How to use testfor item on the ground || minecraft pe commandHow to do the (clear ground items) command on minecraft Minecraft command tp commands gamemode teleport weather clone clear locateMinecraft command tutorial #05: /clear. Commands: /testfor @e[name=item. The second command limits the Moving score to at most 1 by setting it to one if it is greater. If the player is holding it, the signal is. 1. But let's say you do update to 1. When I hold a 30 damaged. Minecraft java edition minecraft commandsCommand player blocks if away minecraft block commands affect looking am their direction eventually entered activated fellow being Minecraft 1. if the button is pressed or not and what way its facing. You can even ride upon the shoulders of other players. MRBBATES1 • 2 yr. Place a fast clock (at about 10Hz; turns on 10 times a second). Just power two command blocks with: gamemode 1 @p[m=0] gamemode 0 @p[m=1] So much more simple to do the exact same thing. in addition to what u/Mlakuss said: . So here is an example of what I made: I want this to give everyone who has 1 xp level a diamond whenever one person who has 1 level of xp gets a gold nugget. 3 years ago. You should write this command for lentern block and check its nbt data instead. }] 4: /scoreboard players remove @p count 64 5: /scoreboard players add @p money 16Tests whether a certain block is in a specific location. And this one, I put on the receiving end of the comparator that's attached to the command above: tag @a remove sprinting. By using it as a player in this command you get every score of everyone tracked. 8, 2020 19:46:40. Command block 3 will check if you had 64 dirt, 4 will subtract 64 from count if you did and 5 will give you $16 (if your money is based on a scoreboard objective called money) 3: /testfor @p[scores={count=64. /testfor was stacked into /execute. The testfor commands are being removed in 1. 19. advancement (grant|revoke) <targets> through <advancement>. How to Enter the Command 1. That's fucked lol. 2+ players exist). 13, they removed the /testfor command and replaced it with /execute. 16 version. That means you can't do things like @a [1,2,3,4], you have to explicitly state @a [x=1,y=2,z=3,r=4]. 13. ago. In the old days, you would have to take a comparator output. So it's command structure is that of 1. 8. What I want the command to testfor is if I'm North, North-East, East, South-East, South, South-West, West, North-West of the armorstand. Do that, and make sure you're using a wide enough radius (remember: you can only use integer block coordinates in the selectors, but the player may be at. If you give me a few days, I can send you the world, or the commands I used. the states are: Not pressed: Facing East: 1. Also, since "execute if" is a "test for" for the purpose of activation, you don't need a second command block as the result. 13? Edit: To clarify, how would I, for example, do /testfor @p {SelectedItemSlot:0} with /execute in minecraft 1. 14 java. Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor @e[type=enderman*] *Type of mob NOTE TO USERS THAT USE THESE COMMANDS: The * in the commands are not a part of the command, just the variable. There is a simple way to detect if a player is holding a particular item in Minecraft. I know that it was in the game at some point so I'm guessing it got removed. Either testfor can't use negative number or I am missing something. 125 y=64. C. If the player has less than 20 iron ingots in inventory, theI need a Command to Test for an Item in an Inventory, since they removed the old /testfor command i don't know how to test for an Item. Because you cannot check for how many items there are in the inventory, you need to do the following. This one work on bedrock? Nope. execute as @p if entity @e [name=Bob,distance=5] run say hi But this configuration isn’t working. There is no way to remove items if they are moved with the cursor, as far as I am aware, due to the fact that it doesn't have a slot id. Technically, you could have a testfor command with a comparator running out of it activating another command block: 1st command block: /testfor @a {SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Bow"}}}]} 2nd command block /tellraw @a {"text":"This Works"} or /title @a title{text:"This Works" ,color:"green"} (Both. 12 and under, the only way to run a command on a condition is to use /testfor, /testforblock, or /testforblocks to test, and include a conditional chain command block which only executes if the test passes. Place a command block being powered by a constant clock with the following command: Then, use a comparator to give current if the output is positive, then reverse the circuit with a block and redstone torch. The command block is clocked, and is being activated. In your command, you only test for x motion, but you also only test for a motion of positive 2 or greater. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. If you want to remove certain items, use. Thanks. This command tests for whether a certain block is in a specific location. This command can be used to activate conditional command blocks. I am trying to testfor if a player is near certain coordiantes, namely {-9, 100, 16}, and then to teleport them somewhere else. Replace XYZ with the coordinates of the Repeating block. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in. I have used the testfor command before but just now when I need after some years I see its gone on java. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumGametest bedrock mcpe Testfor command helpMinecraft_pe_news. Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor @p [r=2,score_hasBanner. 2 testfor command Help #1 Dec 26, 2020. By this method, you don't have to have the Diamonds in the first slot. However MEE seems to have a different syntax for /testfor command. Also set the command block to Always Active and RepeatI was messing around in 1. /testforblock X Y Z minecraft:repeating_command_block -1 {SuccessCount:1} 3. 特に記載のない限り、コミュニティのコンテンツは CC BY-NC-SA ライセンスの下で利用可能です。. 1] run tp @p[x=-1051,y=71,z=-1345] A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. Shows the number of matching blocks (the total number of blocks in all mode, or the number of source region non-air blocks in masked mode). 1. I am having a problem recreating the player detection system. <range>,tag=!inRange] title {"text":"All furries must be crucified to return purity to this world. It would be very helpful. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more!. 4 Release Candidate 2 is out! So to test if there is a command block at the coordinates X, Y, Z, the command is . 4. The first command is fixed by moving the parameters in the correct slot, while also including a radius: /testfor @e[1001,5,9983,130,type=Zombie] The second command is fixed by adding a radius: /testfor @e[type=Zombie,x=1001,y=5,z=9983,r=130] And you'll see that the fixed commands are essentially identical to the ones I provided. Filling in the argument with a player name and running the command will print out a success message if the player of the specified name is. The solution is to instead, set a block that simply allows the redstone current to pass through, the whole command block scoreboard testfor with the comparator would all happen before. So first, where the player is going to be, summon an armor stand with the name "Center" and the tag "Movement". 1. ago. minecraft designsCheck if player remove minecraft commands so edition java proof concept Execute ground test items result. happy to help, reply with any issues (:As this is part of the selector, you could also get rid of the testfor and simply use: /tp @a [x=-651,y=66,z=-633,r=1] -660 66 -632. 9 command blocks. And that will clear things up. ) But to actually answer you question, all you need to do to set a random player to adventure. execute is a valid command. Errors will be displayed in red without having to run the command. A full Hunger bar has a value of 20)This can easily be done in game with a few commands. The command that you would probably think of is the "testfor" command. In the latest versions of Minecraft, you can't use implicit coordinate selectors. the running theme so far for the 1. If you use this command: /execute @p [name=!YourName,r=10] ~ ~ ~ tell <YourName> Warning: @p is at your house! and put it inside a command block on a slow Redstone clock, you will get warned each time somebody is around/in your house. Next you will need to set up the command block chain. testfor @p {SelectedItemSlot:3} and. Nether: -1. "} tag @a remove inRange tag @a [distance=. mylesearth. I should mention that there is a new tag called "SelectedItem", which copies the data of the item you've selected. /clear ~ Is used to clear a players inventory, or to remove ALL of one item. Even further, if there were multiple players with a "Room1" score of 2 and because you're only targeting the closest one of those, only that player will have their NBT data checked. /testfor, in a command block paired with a comparator, counts how many entities match specified conditions. No item would drop and the block break would not be detected. Let's explore how to use this cheat (game command). item. /scoreboard objectives add player dummy. I am using this post as a basis for my setup, with the clock running and without the 4th block to remove arrows. I know this couldve been done with a testfor command but that command was removed. In the command block add the command /testfor @a[x=400,y=4,z=Z,r=600] and start up your clock. Plagiatus •. Help would be much appreciated. Commands can be executed in the following ways; Entered by a player in the chat window. /testforをほかのコマンドと組み合わせてデータパックなども作れちゃいます!!統合版マインクラフト /testforコマンドの解説. By adding a name you can see all scores somebody has. It requires the use of the testfor command. . so for example. You can ride animals in Minecraft by taming them, but using the ride command cheat is much easier: /ride Player mob. you never specified that you're on Xbox One, so it's easy to assume that you meant Java. Examples [edit | edit source] To remove the executor's agent. There would be a command block with the command bellow that is connected to a comparator which activated the command blocks that give the player the kit. When ever a user is at that location, the red output line as shown in the picture will power. You can have all of these in one selector. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator =Repeater (Redstone Clock) 1 2 3 As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. 5Examples 6History Syntax[ | testfor <victim: target> Arguments[ | ] victim: target : CommandSelector<Actor> Specifies the entities to test. If you used it, the testfor command sends a signal to remove the arrow, and after a specified number of ticks, the arrow is returned. ago. 1. Make sure the y value is not the value of the block in the ground but one above, so it can actually detect a player inside it. 0. /testfor need 1, and /kill need 1 more. item. Why'd they remove that command? This thread is archived. Using the command: /testfor @p {Motion:[0.